Walt

Case Solution for Walt Disney Productions, June 1984

Complete Case details are given below :

Case Name :      Walt Disney Productions, June 1984
Authors :           Robert F. Bruner
Source :             Darden School of Business
Case ID :           UV2118
Discipline :        Finance
Case Length :    19 pages
Solution Sample availability : YES
Plagiarism : NO (100% Original work)
Description for case is given below :
This case is set in the midst of the attempted takeover of Walt Disney Productions by the raider Saul Steinberg in June 1984. Disney’s chief executive officer ponders whether to fight the takeover or to pay “greenmail.” One significant influence on the decision is the “true” value of the firm. The case offers, either directly or through analysis of it, several estimates of value. The valuation question invites a review of Disney’s past performance and current competitive position. Other significant influences on the decision are the ethics and economics of paying greenmail. The rich range of issues raised in the case (strategy, valuation, performance measurement, and ethics) makes it an effective first case, review case, or final exam in a corporate-finance course
 
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Case Solution for Walt Disney Internet Group Japan’s Dimo Project

Complete Case details are given below :
Case Name :      Walt Disney Internet Group Japan’s Dimo Project
Authors :           Philip Sugai
Source :             Ivey Publishing
Case ID :            904A26
Discipline :        Marketing
Case Length :    28 pages
Solution Sample availability : YES
Plagiarism : NO (100% Original work)
Description for case is given below :
The Walt Disney Internet Group (WDIG) Japan has recently launched an entirely new set of interactive mobile character/agents for the NTT DoCoMo iMode platform, called Dimo. Having built Japan’s most successful mobile entertainment business using traditional Disney-branded characters and related content, these Dimo characters have been designed to go well beyond entertainment and become valuable guides, assistants, and friends for users of the continuously evolving mobile Internet and the increasingly complex tasks enabled by this platform. Although the WDIG Japan team feels strongly that these types of character/agents will be the future of human-device interactions, subscription figures six months after Dimo’s launch suggest that Japan’s mobile consumers may not share this belief.
 
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