Virtual

Case Solution for Pay Zone Consulting: A Global Virtual Organization

Complete Case details are given below :

Case Name :      Pay Zone Consulting: A Global Virtual Organization
Authors :           Malcolm Munro, Sid L. Huff
Source :             Ivey Publishing
Case ID :            908C04
Discipline :        Operations Management
Case Length :    11 pages
Solution Sample availability : YES
Plagiarism : NO (100% Original work)
Description for case is given below :
Pay Zone Consulting is a small, highly-specialized, global consulting group providing information management solutions for the exploration and production sector of the oil and gas industry. The company operates entirely virtually with consultants and software developers in different parts of the world. The principals are considering growth options but are intent on preserving the quality of life benefits provided by their virtual business model. The case examines the communication technologies employed by the principals in support of their virtual teamwork and describes the administrative information technology (IT) infrastructure that enables the firm to operate with no administrative staff or office. The case also discusses the organizational and personal factors underlying the company’s ability to operate successfully virtually.
 
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Case Solution for First Virtual Holdings, Inc. (B)

Complete Case details are given below :

Case Name :      First Virtual Holdings, Inc. (B)
Authors :           Sid L. Huff, Mike Wade
Source :             Ivey Publishing
Case ID :            98E008
Discipline :        Information Technology
Case Length :    08 pages
Solution Sample availability : YES
Plagiarism : NO (100% Original work)
Description for case is given below :
First Virtual Holdings, Inc. (FVHI) is an Internet payments company based in San Diego, CA. FVHI’s original offering, an Internet payments system based on consumers’ receiving and using a “VirtualPIN” number for online purchases instead of a credit card number, had not been successful. Consumer apathy to the system, coupled with vendor disinterest, have prevented them from attaining the critical mass necessary to make the system viable. In response to the failure of their payments system, FVHI decided to change their focus. The company developed an interactive advertising banner, about the size of a regular web advertising banner. The “VirtualTAG” functions like a mini web page within a page. Users can click through pages in the banner without leaving the page on which the banner was found. The VirtualTAG can have multiple uses such as to provide information or facilitate transactions. FVHI intends to develop and license the VirtualTAG to web page administrators. They also intend to incorporate the VurtualTAG into e-mail messages. VirtualTAGs may be used as a form of “mass” interactive Internet advertising, although the company is quick to point out that the technology will only be used with targeted and consenting consumers. FVHI’s ideas and technology regarding Internet advertising provide a useful vehicle for discussing trends in online commerce and Internet privacy issues.
 
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Case Solution for First Virtual Holdings, Inc. (A)

Complete Case details are given below :

Case Name :      First Virtual Holdings, Inc. (A)
Authors :           Sid L. Huff, Mike Wade
Source :             Ivey Publishing
Case ID :            98E007
Discipline :        Information Technology
Case Length :    20 pages
Solution Sample availability : YES
Plagiarism : NO (100% Original work)
Description for case is given below :
First Virtual Holdings, Inc. (FVHI) is an Internet payments company based in San Diego, CA. The company developed a technology by which consumers can securely purchase goods and services over the Internet. Each participating consumer is provided with a “VirtualPIN” number, which is used in place of a credit card number to make purchases from participating online vendors. The vendors forward the consumer’s VirtualPIN number, along with the amount of the transaction to FVHI. FVHI then sends an e-mail to the consumer asking for confirmation of the transaction. When confirmation is received, FVHI processes the transaction and pays the vendor. The technology ensures that a consumer’s credit card number is never sent across the Internet. The system is secure but embodies a certain amount of inconvenience as each purchase required two steps. FVHI is a good example of a company with a good technology whose main challenge is to gain the critical mass of users necessary to make the system viable. The company faces strong competition from established industry players such as software developers, banks, and credit card companies. In addition, continued consumer reluctance to embrace online commerce has hampered the company’s progress.
 
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Case Solution for Swimming in the Virtual Community Pool with PlentyofFish

Complete Case details are given below :

Case Name :      Swimming in the Virtual Community Pool with PlentyofFish
Authors :           Michael Parent, Wilfred Cheung, Chris Ellison, Prathena Kumar, Jeremy Kyle, Stacey Morrison
Source :             Ivey Publishing
Case ID :            908M15
Discipline :        Entrepreneurship
Case Length :    09 pages
Solution Sample availability : YES
Plagiarism : NO (100% Original work)
Description for case is given below :
PlentyofFish.com is the world’s most profitable website on a per capita basis, the 96th most popular website in terms of page views, and the most popular online dating site in existence. Remarkably, it is managed by its owner and founder and only one other employee. It is a free dating site that generates $10 million in ad revenues per year, and a profit to the owner in excess of $9 million. The case describes PlentyofFish.com’s stellar growth in the face of stringent competition, and asks to consider whether it is sustainable.
 
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Case Solution for Leo Burnett Co. Ltd.: Virtual Team Management

Complete Case details are given below :
Case Name :      Leo Burnett Co. Ltd.: Virtual Team Management
Authors :           Joerg Dietz, Fernando Olivera, Elizabeth O’Neil
Source :             Ivey Publishing
Case ID :            903M52
Discipline :        Organizational Behavior
Case Length :    19 pages
Solution Sample availability : YES
Plagiarism : NO (100% Original work)
Description for case is given below :
Leo Burnett Co. Ltd. is a global advertising agency. The company is working with one of its largest clients to launch a new line of hair care products into the Canadian and Taiwanese test markets in preparation for a global rollout. Normally, after a brand launching, the global brand center turns over the responsibility for the brand and future campaigns to the local market offices. In this case, however, the brand launch was not successful. Team communications and team dynamics broke down in recent months and the relationships are strained. Further complicating matters are a number of client and agency staffing changes that could jeopardize the stability of the team and the agency-client relationship. The global account director must decide whether to proceed with the expected decision to modify the global team structure to give one of the teams more autonomy or whether to maintain greater centralized control over the team. She must also recommend how to move forward with the brand and determine what changes in team structure or management are necessary.
 
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Case Solution for Hatsune Miku: Japanese Virtual Idol Ignites Global Value Co-creation

Complete Case details are given below :
Case Name :      Hatsune Miku: Japanese Virtual Idol Ignites Global Value Co-creation
Authors :           Timothy Craig, Philip Sugai, Lukman Aroean
Source :             Ivey Publishing
Case ID :            W14631
Discipline :        General Management
Case Length :    16 pages
Solution Sample availability : YES
Plagiarism : NO (100% Original work)
Description for case is given below :
Crypton Future Media, a music software company based in Sapporo, Japan, developed Hatsune Miku (HM), a singing voice synthesizer software program (Vocaloid). Users entered lyrics and melodies to create songs, which were then sung by Hatsune Miku, a 16-year-old female virtual singer featured on the software packaging.<br><br>Initially targeting professionals, HM unexpectedly caught on among amateurs who produced music, lyrics, artwork and videos, which they shared via websites such as YouTube, Nico Nico Douga and Crypton’s Piapro. Users often worked collaboratively, and by March 2014, Miku had over 110,000 released songs, 170,000 uploaded videos, 1,000,000 created artworks and nearly two million Facebook “likes.” Miku’s popularity led to international media coverage and numerous new business opportunities for Crypton. She held sold out “live” concerts worldwide, starred in her own video game series produced by SEGA Games and was “hired” to advertise for companies including Toyota, Google and Domino’s Pizza.<br><br>Six years after the initial launch, Crypton and its chief executive officer were faced with a series of challenges related to the future development of their virtual idol and the businesses that grew around her.
 
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Case Solution for Virtual Teams at Ivey

Complete Case details are given below :
Case Name :      Virtual Teams at Ivey
Authors :           Derrick Neufeld, Jake Santora
Source :             Ivey Publishing
Case ID :            W13343
Discipline :        General Management
Case Length :    09 pages
Solution Sample availability : YES
Plagiarism : NO (100% Original work)
Description for case is given below :
A student has just completed the first day of an Executive MBA program. He had completed his undergraduate business degree more than a decade earlier and now ponders how to best tackle the demanding program workload, while continuing to fulfill his commitments both at work and in his personal life. Even greater, though, are the challenges of effectively communicating and coordinating schoolwork assignments with his seven-person “virtual” learning team. The teaching note provides a Virtual Team Characteristics Framework to highlight the critical variables associated with effective virtual team outcomes.
 
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